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游戲開發實戰寶典
會員

本書講解了游戲開發中用到的相關技術,主要包括前端和后端兩部分內容,并結合前端與后端技術給出了幾個實戰項目的設計及實現方法。本書分4部分,共12章。第壹部分(第1章)為梗概,介紹了軟件開發的關鍵、游戲開發從業者的層次和挑戰以及本書的目標。第2部分(第2~5章)先介紹了EgretEngine編程技術,包括編程基礎、高級開發和擴展庫編程。隨后講解了sparrow-egret游戲前端框架的編程技術,包括MVC架構模式以及sparrow-egret游戲前端框架的主要功能。第3部分(第6~8章)先介紹了Netty的主要功能,然后給出了作者開發的基于JCommon和nest的游戲組件的使用方法。最后給出了一個基于前端和后臺功能相結合的實戰項目—游戲聊天室。第4部分(第9~12章)則比較詳細地講解了作者基于先前框架所開發的游戲實戰項目—貪吃蛇和網絡對戰國際象棋。同時,介紹了一款可以和先前框架配合使用的自動生成代碼的腳本工具—TreeBranch。在本書的*后兩章,還講解了功能框架以及實戰項目里所涉及的游戲開發模塊整合以及設計原則與模式,并展示了筆者的設計思路。本書實例部分及章節源碼解讀難點部分均配有二維碼講解視頻,方便讀者自學時觀看使用。本書適用于游戲編程初、中級開發人員,游戲開發高手也可以通過閱讀本書擴展自己的設計思路。

猿媛之家組編 ·游戲 ·9.4萬字

AIGC原理與實踐:零基礎學大語言模型、擴散模型和多模態模型
會員

本書旨在幫助沒有任何人工智能技術基礎的工程師們全面掌握AIGC的底層技術原理,以及大語言模型、擴散模型和多模態模型的原理與實踐。本書的核心價值是,首先為想學習各種大模型的讀者打下堅實的技術基礎,然后再根據自己的研究方向展開深入的學習,達到事半功倍的效果。通過閱讀本書,您將學習如下內容:(1)AIGC技術基礎深入了解神經網絡的基礎知識,包括卷積神經網絡和循環神經網絡的原理與應用。并通過學習神經網絡的優化方法,您將掌握如何優化和提升神經網絡的性能。(2)圖像生成模型包括從自動編碼器(AE)、變分自編碼器(VAE)、生成對抗網絡(GAN)等圖像生成模型。通過學習優化方法,如WGAN、WGAN-WP、StyleGAN等,您將掌握如何提高圖像生成模型的質量和穩定性。同時,了解圖像生成模型的應用,如遷移學習、風格遷移等,讓您輕松實現個性化創作。此外,還將帶您深入了解DDPM、DDIM等擴散模型的前沿技術,為您展現圖像生成技術的最新成果,探索更加出色的生成效果和表達方式。(3)語言生成模型了解注意力機制、Transformer架構等基礎知識,深入探索GAT系列、大語言模型(如ChatGPT),讓您掌握自然語言處理的精髓。(4)多模態模型了解CLIP、StableDiffusion、DALL.E等多模態模型,觸碰視覺和文字的奇妙交織,領略多模態智能的廣闊前景。

吳茂貴 ·人工智能 ·16.7萬字

Azure for Architects
會員

Buildanddesignmultipletypesofapplicationsthatarecross-language,platform,andcost-effectivebyunderstandingcoreAzureprinciplesandfoundationalconceptsKeyFeatures*GetfamiliarwiththedifferentdesignpatternsavailableinMicrosoftAzure*DevelopAzurecloudarchitectureandapipelinemanagementsystem*GettoknowthesecuritybestpracticesforyourAzuredeploymentBookDescriptionThankstoitssupportforhighavailability,scalability,security,performance,anddisasterrecovery,Azurehasbeenwidelyadoptedtocreateanddeploydifferenttypesofapplicationwithease.Updatedforthelatestdevelopments,thisthirdeditionofAzureforArchitectshelpsyougettogripswiththecoreconceptsofdesigningserverlessarchitecture,includingcontainers,Kubernetesdeployments,andbigdatasolutions.You'lllearnhowtoarchitectsolutionssuchasserverlessfunctions,you'lldiscoverdeploymentpatternsforcontainersandKubernetes,andyou'llexplorelarge-scalebigdataprocessingusingSparkandDatabricks.Asyouadvance,you'llimplementDevOpsusingAzureDevOps,workwithintelligentsolutionsusingAzureCognitiveServices,andintegratesecurity,highavailability,andscalabilityintoeachsolution.Finally,you'lldelveintoAzuresecurityconceptssuchasOAuth,OpenConnect,andmanagedidentities.Bytheendofthisbook,you'llhavegainedtheconfidencetodesignintelligentAzuresolutionsbasedoncontainersandserverlessfunctions.Whatyouwilllearn*UnderstandthecomponentsoftheAzurecloudplatform*Useclouddesignpatterns*UseenterprisesecurityguidelinesforyourAzuredeployment*Designandimplementserverlessandintegrationsolutions*BuildefficientdatasolutionsonAzure*UnderstandcontainerservicesonAzureWhothisbookisforIfyouareacloudarchitect,DevOpsengineer,oradeveloperlookingtolearnaboutthekeyarchitecturalaspectsoftheAzurecloudplatform,thisbookisforyou.AbasicunderstandingoftheAzurecloudplatformwillhelpyougrasptheconceptscoveredinthisbookmoreeffectively.

Ritesh Modi;Jack Lee;Rithin Skaria ·程序設計 ·14.9萬字

Beginning C++ Game Programming
會員

GettogripswithprogrammingtechniquesandgamedevelopmentusingC++librariesandVisualStudio2019KeyFeatures*LearngamedevelopmentandC++withafun,example-drivenapproach*BuildclonesofpopulargamessuchasTimberman,ZombieSurvivalShooter,aco-oppuzzleplatformer,andSpaceInvaders*Discovertipstoexpandyourfinishedgamesbythinkingcritically,technically,andcreativelyBookDescriptionThesecondeditionofBeginningC++GameProgrammingisupdatedandimprovedtoincludethelatestfeaturesofVisualStudio2019,SFML,andmodernC++programmingtechniques.Withthisbook,you’llgetafunintroductiontogameprogrammingbybuildingfivefullyplayablegamesofincreasingcomplexity.You’lllearntobuildclonesofpopulargamessuchasTimberman,Pong,aZombiesurvivalshooter,acooppuzzleplatformerandSpaceInvaders.Thebookstartsbycoveringthebasicsofprogramming.You’llstudykeyC++topics,suchasobject-orientedprogramming(OOP)andC++pointers,andgetacquaintedwiththeStandardTemplateLibrary(STL).ThebookhelpsyoulearnaboutcollisiondetectiontechniquesandgamephysicsbybuildingaPonggame.Asyoubuildgames,you’llalsolearnexcitinggameprogrammingconceptssuchasparticleeffects,directionalsound(spatialization),OpenGLprogrammableshaders,spawningobjects,andmuchmore.Finally,you’llexploregamedesignpatternstoenhanceyourC++gameprogrammingskills.Bytheendofthebook,you’llhavegainedtheknowledgeyouneedtobuildyourowngameswithexcitingfeaturesfromscratchWhatyouwilllearn*SetupyourgamedevelopmentprojectinVisualStudio2019andexploreC++librariessuchasSFML*ExploreC++OOPbybuildingaPonggame*Understandcoregameconceptssuchasgameanimation,gamephysics,collisiondetection,scorekeeping,andgamesound*Useclasses,inheritance,andreferencestospawnandcontrolthousandsofenemiesandshootrapid-firemachineguns*Addadvancedfeaturestoyourgameusingpointers,references,andtheSTL*ScaleandreuseyourgamecodebylearningmoderngameprogrammingdesignpatternsWhothisbookisforThisbookisperfectforyouifyouhavenoC++programmingknowledge,youneedabeginner-levelrefreshercourse,oryouwanttolearnhowtobuildgamesorjustusegamesasanengagingwaytolearnC++.Whetheryouaspiretopublishagame(perhapsonSteam)orjustwanttoimpressfriendswithyourcreations,you’llfindthisbookuseful.

John Horton ·程序設計 ·19.1萬字

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