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Azure for Architects
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Buildanddesignmultipletypesofapplicationsthatarecross-language,platform,andcost-effectivebyunderstandingcoreAzureprinciplesandfoundationalconceptsKeyFeatures*GetfamiliarwiththedifferentdesignpatternsavailableinMicrosoftAzure*DevelopAzurecloudarchitectureandapipelinemanagementsystem*GettoknowthesecuritybestpracticesforyourAzuredeploymentBookDescriptionThankstoitssupportforhighavailability,scalability,security,performance,anddisasterrecovery,Azurehasbeenwidelyadoptedtocreateanddeploydifferenttypesofapplicationwithease.Updatedforthelatestdevelopments,thisthirdeditionofAzureforArchitectshelpsyougettogripswiththecoreconceptsofdesigningserverlessarchitecture,includingcontainers,Kubernetesdeployments,andbigdatasolutions.You'lllearnhowtoarchitectsolutionssuchasserverlessfunctions,you'lldiscoverdeploymentpatternsforcontainersandKubernetes,andyou'llexplorelarge-scalebigdataprocessingusingSparkandDatabricks.Asyouadvance,you'llimplementDevOpsusingAzureDevOps,workwithintelligentsolutionsusingAzureCognitiveServices,andintegratesecurity,highavailability,andscalabilityintoeachsolution.Finally,you'lldelveintoAzuresecurityconceptssuchasOAuth,OpenConnect,andmanagedidentities.Bytheendofthisbook,you'llhavegainedtheconfidencetodesignintelligentAzuresolutionsbasedoncontainersandserverlessfunctions.Whatyouwilllearn*UnderstandthecomponentsoftheAzurecloudplatform*Useclouddesignpatterns*UseenterprisesecurityguidelinesforyourAzuredeployment*Designandimplementserverlessandintegrationsolutions*BuildefficientdatasolutionsonAzure*UnderstandcontainerservicesonAzureWhothisbookisforIfyouareacloudarchitect,DevOpsengineer,oradeveloperlookingtolearnaboutthekeyarchitecturalaspectsoftheAzurecloudplatform,thisbookisforyou.AbasicunderstandingoftheAzurecloudplatformwillhelpyougrasptheconceptscoveredinthisbookmoreeffectively.

Ritesh Modi;Jack Lee;Rithin Skaria ·程序設(shè)計 ·14.9萬字

Beginning C++ Game Programming
會員

GettogripswithprogrammingtechniquesandgamedevelopmentusingC++librariesandVisualStudio2019KeyFeatures*LearngamedevelopmentandC++withafun,example-drivenapproach*BuildclonesofpopulargamessuchasTimberman,ZombieSurvivalShooter,aco-oppuzzleplatformer,andSpaceInvaders*Discovertipstoexpandyourfinishedgamesbythinkingcritically,technically,andcreativelyBookDescriptionThesecondeditionofBeginningC++GameProgrammingisupdatedandimprovedtoincludethelatestfeaturesofVisualStudio2019,SFML,andmodernC++programmingtechniques.Withthisbook,you’llgetafunintroductiontogameprogrammingbybuildingfivefullyplayablegamesofincreasingcomplexity.You’lllearntobuildclonesofpopulargamessuchasTimberman,Pong,aZombiesurvivalshooter,acooppuzzleplatformerandSpaceInvaders.Thebookstartsbycoveringthebasicsofprogramming.You’llstudykeyC++topics,suchasobject-orientedprogramming(OOP)andC++pointers,andgetacquaintedwiththeStandardTemplateLibrary(STL).ThebookhelpsyoulearnaboutcollisiondetectiontechniquesandgamephysicsbybuildingaPonggame.Asyoubuildgames,you’llalsolearnexcitinggameprogrammingconceptssuchasparticleeffects,directionalsound(spatialization),OpenGLprogrammableshaders,spawningobjects,andmuchmore.Finally,you’llexploregamedesignpatternstoenhanceyourC++gameprogrammingskills.Bytheendofthebook,you’llhavegainedtheknowledgeyouneedtobuildyourowngameswithexcitingfeaturesfromscratchWhatyouwilllearn*SetupyourgamedevelopmentprojectinVisualStudio2019andexploreC++librariessuchasSFML*ExploreC++OOPbybuildingaPonggame*Understandcoregameconceptssuchasgameanimation,gamephysics,collisiondetection,scorekeeping,andgamesound*Useclasses,inheritance,andreferencestospawnandcontrolthousandsofenemiesandshootrapid-firemachineguns*Addadvancedfeaturestoyourgameusingpointers,references,andtheSTL*ScaleandreuseyourgamecodebylearningmoderngameprogrammingdesignpatternsWhothisbookisforThisbookisperfectforyouifyouhavenoC++programmingknowledge,youneedabeginner-levelrefreshercourse,oryouwanttolearnhowtobuildgamesorjustusegamesasanengagingwaytolearnC++.Whetheryouaspiretopublishagame(perhapsonSteam)orjustwanttoimpressfriendswithyourcreations,you’llfindthisbookuseful.

John Horton ·程序設(shè)計 ·19.1萬字

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