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Beginning C++ Game Programming
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GettogripswithprogrammingtechniquesandgamedevelopmentusingC++librariesandVisualStudio2019KeyFeatures*LearngamedevelopmentandC++withafun,example-drivenapproach*BuildclonesofpopulargamessuchasTimberman,ZombieSurvivalShooter,aco-oppuzzleplatformer,andSpaceInvaders*Discovertipstoexpandyourfinishedgamesbythinkingcritically,technically,andcreativelyBookDescriptionThesecondeditionofBeginningC++GameProgrammingisupdatedandimprovedtoincludethelatestfeaturesofVisualStudio2019,SFML,andmodernC++programmingtechniques.Withthisbook,you’llgetafunintroductiontogameprogrammingbybuildingfivefullyplayablegamesofincreasingcomplexity.You’lllearntobuildclonesofpopulargamessuchasTimberman,Pong,aZombiesurvivalshooter,acooppuzzleplatformerandSpaceInvaders.Thebookstartsbycoveringthebasicsofprogramming.You’llstudykeyC++topics,suchasobject-orientedprogramming(OOP)andC++pointers,andgetacquaintedwiththeStandardTemplateLibrary(STL).ThebookhelpsyoulearnaboutcollisiondetectiontechniquesandgamephysicsbybuildingaPonggame.Asyoubuildgames,you’llalsolearnexcitinggameprogrammingconceptssuchasparticleeffects,directionalsound(spatialization),OpenGLprogrammableshaders,spawningobjects,andmuchmore.Finally,you’llexploregamedesignpatternstoenhanceyourC++gameprogrammingskills.Bytheendofthebook,you’llhavegainedtheknowledgeyouneedtobuildyourowngameswithexcitingfeaturesfromscratchWhatyouwilllearn*SetupyourgamedevelopmentprojectinVisualStudio2019andexploreC++librariessuchasSFML*ExploreC++OOPbybuildingaPonggame*Understandcoregameconceptssuchasgameanimation,gamephysics,collisiondetection,scorekeeping,andgamesound*Useclasses,inheritance,andreferencestospawnandcontrolthousandsofenemiesandshootrapid-firemachineguns*Addadvancedfeaturestoyourgameusingpointers,references,andtheSTL*ScaleandreuseyourgamecodebylearningmoderngameprogrammingdesignpatternsWhothisbookisforThisbookisperfectforyouifyouhavenoC++programmingknowledge,youneedabeginner-levelrefreshercourse,oryouwanttolearnhowtobuildgamesorjustusegamesasanengagingwaytolearnC++.Whetheryouaspiretopublishagame(perhapsonSteam)orjustwanttoimpressfriendswithyourcreations,you’llfindthisbookuseful.

John Horton ·程序設計 ·19.1萬字

JavaScript程序設計實例教程(第2版)
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《JavaScript程序設計實例教程第2版》采用任務驅動模式編寫,內容涵蓋JavaScript概述、HTML、CSS+DIV應用、JavaScript語言基礎、常用內置對象、BOM及事件處理、DOM編程及表格操作、Ajax應用和MUI布局等客戶端交互特效制作行業(yè)新技術。本書由淺入深,每章內容都與案例緊密結合,有助于讀者理解知識、應用知識,可以大大加強讀者實踐動手操作的能力。所選案例具有較強的擴展性,能夠給讀者以啟發(fā)。新版教材還設計了實戰(zhàn)項目在線測試系統(tǒng)(PC端+移動端),貫穿知識體系,使讀者能夠學以致用。《JavaScript程序設計實例教程第2版》結構合理,內容豐富,實用性強,可以作為高職高專院校計算機類專業(yè)、商務類專業(yè)、藝術類專業(yè)的教學用書,也可以作為培訓教程,還可以作為相關專業(yè)從業(yè)人員的自學用書。《JavaScript程序設計實例教程第2版》支持線上與線下相結合的教學方式,包含了大量的微課視頻、課程大綱、授課計劃、教學課件、電子教案、程序源代碼、習題答案等配套資源,方便教師教學和學生學習。其中,微課視頻可以直接掃碼觀看,教學課件等資源可登錄www.cmpedu.com免費注冊、審核通過后下載,或聯(lián)系編輯索取(QQ:1239258369,電話:010-88379739)。

程樂 鄭麗萍 劉萬輝 ·程序設計 ·7.4萬字

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