書名: Game Development Patterns and Best Practices作者名: John P. Doran Matt Casanova本章字數: 64字更新時間: 2021-07-02 23:43:40
Your objective
This chapter will be split into a number of topics. It will contain a simple step-by-step process from beginning to end. Here is the outline of our tasks:
- What are design patterns?
- Why you should plan for change
- Separating the what and how
- An introduction to interfaces
- The advantages of compartmentalizing code
- The problems with using design patterns in games
- Project setup
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