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Grome Terrain Modeling with Ogre3D,UDK,and Unity3D
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Index
ThisbookisapracticalguidewithexamplesandclearstepstoexplainterrainmodelingwithGrome.Ifyou’readeveloperorartistlookingforaguidetowalkyouthroughGROME3.1,thenthisbookisforyou.Thisbookwillhelpyoufromthefirststeptoexportingaterrainasaworkableartassetinagameengine
目錄(64章)
倒序
- coverpage
- Grome Terrain Modeling with Ogre3D UDK and Unity3D
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Creating Virtual Landscapes
- Describing a world in data
- Texture sizes
- The huge world problem
- Planning our first project – the brief
- Starting GROME
- Summary
- Chapter 2. GROME Workspace
- Viewports
- Workspace panel
- Tools panel
- Workflow/creation path
- Zones
- Example – volcano island
- Summary
- Chapter 3. Heightmaps
- Modifier toolsets
- Example – the Heightmap layer stack
- Heightmap layer operations
- Selection masks
- Example – putting it together
- Summary
- Chapter 4. Textures and Lighting
- Performance consideration for mobiles
- Working with material layers
- Assigning zones to a layer
- Color textures
- The texture toolset
- Vertical texture mapping
- Let it snow
- The brush tools
- The package browser
- Decals
- Summary
- Chapter 5. Bring Me a Shrubbery
- Exportability of vegetation
- GROME detail objects and billboards
- Summary
- Chapter 6. Water Rivers and Roads
- Water layers
- Water toolset
- Creating rivers
- Roads
- Summary
- Chapter 7. Exporting to Unity UDK and Ogre 3D
- Unity
- Unreal Development Kit
- Ogre3D
- Summary
- Index 更新時間:2021-07-30 17:32:53
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