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Preface

Role-playing games and simulations can feature vast landscapes. Whether shaped by imagination or real geography the amount of data is potentially huge. GROME is ideally suited for ground modeling of large terrains with memory paging and procedural-generation techniques.

Now in its third generation, GROME 3.1 has evolved to meet the specific needs of developers and artists creating detailed, dynamically-loaded landscapes. New features support the creation of simple meshes from highly-detailed terrain suitable for use in mobile games and improved flowmap generation.

Used in the production of console games and simulation labs worldwide, GROME 3.1 is supplied with Software Development Kits (SDKs) to aid the production process. Like any specialist tool, it can be somewhat intimidating to the newcomer. This book is designed to assist readers, new to using GROME 3.1, and guide them through in a logical order.

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