- Grome Terrain Modeling with Ogre3D,UDK,and Unity3D
- Richard A.Hawley
- 139字
- 2021-07-30 17:32:35
Preface
Role-playing games and simulations can feature vast landscapes. Whether shaped by imagination or real geography the amount of data is potentially huge. GROME is ideally suited for ground modeling of large terrains with memory paging and procedural-generation techniques.
Now in its third generation, GROME 3.1 has evolved to meet the specific needs of developers and artists creating detailed, dynamically-loaded landscapes. New features support the creation of simple meshes from highly-detailed terrain suitable for use in mobile games and improved flowmap generation.
Used in the production of console games and simulation labs worldwide, GROME 3.1 is supplied with Software Development Kits (SDKs) to aid the production process. Like any specialist tool, it can be somewhat intimidating to the newcomer. This book is designed to assist readers, new to using GROME 3.1, and guide them through in a logical order.
- PPT,要你好看
- Julia 1.0 Programming
- Learning Social Media Analytics with R
- Mobile DevOps
- AWS Certified SysOps Administrator:Associate Guide
- RPA(機(jī)器人流程自動(dòng)化)快速入門:基于Blue Prism
- Java Web整合開發(fā)全程指南
- JavaScript典型應(yīng)用與最佳實(shí)踐
- Learn CloudFormation
- Containers in OpenStack
- 嵌入式操作系統(tǒng)原理及應(yīng)用
- 基于ARM9的小型機(jī)器人制作
- 3ds Max造型表現(xiàn)藝術(shù)
- 算法設(shè)計(jì)與分析
- 機(jī)器人手工制作