目錄(106章)
倒序
- 封面
- 版權頁
- Credits
- About the Author
- Acknowledgments
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Overview
- Getting assets
- Welcome to 2D
- Summary
- Chapter 2. Building a Character
- Getting your project started – the right way
- Understanding components
- Creating the project
- Classes
- Planning behaviors
- Introducing the Unity sprite system
- Putting it together
- Going further
- Summary
- Chapter 3. Getting Animated
- Sprite animation
- Putting it together
- Going further
- Summary
- Chapter 4. The Game World
- Backgrounds and layers
- Working with the camera
- Transitioning and bounds
- Backgrounds and active elements
- Shaders and 2D
- Going further
- Summary
- Chapter 5. NPCs and Interactions
- Considering an RPG
- Advanced programming techniques
- Communicating between game objects
- Background tasks and Coroutines
- Serialization and scripting
- Putting it all together
- Going further
- Summary
- Chapter 6. The Big Wild World
- The larger view
- Putting it together
- Going further
- Summary
- Chapter 7. Encountering Enemies and Running Away
- Event systems
- Exploring randomness
- Basic Artificial Intelligence
- State machines
- Sensors
- Putting it together
- Going further
- Summary
- Chapter 8. Shopping for Weapons
- Why do we shop?
- The power of an item
- Building your shop
- Laying out your inventory
- Getting paid
- Putting it together
- Going further
- Summary
- Chapter 9. Getting Ready to Fight
- Efficient RPG UI overlays
- Putting it together
- Going further
- Summary
- Chapter 10. Fight and Gain XP
- Proving ground
- Leveling up
- Balancing
- Putting it together
- Going further
- Summary
- Chapter 11. Onward Wary Traveler
- Extending the editor
- Building in-game menu structures
- Working with settings
- Going further
- Summary
- Chapter 12. Deployment and Beyond
- Handling platform differences
- Pushing code from Unity3D
- Building your assets
- Packaging gotchas
- Marketing your game
- Summary
- Appendix A. Additional Resources
- Scripting resources
- Useful assets
- Sources of art and SFX
- Highlights from the Web
- Index 更新時間:2021-09-03 09:45:23
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