官术网_书友最值得收藏!

Creating the project

First things first! To ensure that you have all the bases covered, you need to start a new project. For 2D, however, you need to ensure that you start the project using the 2D game template in the Unity New Project wizard, as shown in the following screenshot:

If you accidentally leave the 3D option set (which is the default) as is, don't worry! You can change this at any time for your project through Editor Settings. To open Editor Settings, simply navigate to Edit | Project Settings | Editor, as shown in the following screenshot:

Lastly, let's create the folder structure for the project, as shown in the following screenshot, using the guidance provided earlier:

At this point, it's important to note that we will most likely not use all of these folders during the course of the book. Nevertheless, it is a good working practice to get these set up for every project just so that you have a standard template.

Note

This book will cover the process of creating your own project template later in Chapter 12, Deployment and Beyond, which will create a standard asset for our folder structure to import the setup of the project's framework automatically; let's get on and start populating it.

主站蜘蛛池模板: 永靖县| 马鞍山市| 富锦市| 苏尼特左旗| 将乐县| 博客| 河池市| 财经| 松原市| 开原市| 普安县| 新化县| 曲阜市| 长白| 兴隆县| 大冶市| 黔西| 台江县| 喀什市| 万荣县| 彰武县| 伊金霍洛旗| 武宁县| 左贡县| 忻城县| 乾安县| 柳江县| 莱阳市| 平顺县| 平度市| 东辽县| 黎川县| 云浮市| 景宁| 台中县| 甘谷县| 阿拉善左旗| 灌云县| 浑源县| 武邑县| 怀柔区|