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Unity 5.x By Example
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Theidealtargetaudienceforthisbookwouldbegamedevelopers.TheyneednothavepreviousexperiencewithUnitysincethisbookwillcoverallthebasicsaboutgamedevelopmentwithunity.ThiswouldalsobeaverygoodresourceforUnitydeveloperswhowanttobrushuptheirbasicUnityskillsandalsogetupandrunningwithcreatinginterestinggameswithUnity5.x.
目錄(88章)
倒序
- 封面
- 版權(quán)信息
- Credits
- About the Author
- About the Reviewer
- www.PacktPub.com
- Preface
- Chapter 1. The Coin Collection Game – Part 1
- Game design
- Getting started – Unity and projects
- Projects and project folders
- Importing assets
- Starting a level
- Transformations and navigation
- Scene building
- Lighting and sky
- Play testing and the Game tab
- Adding a water plane
- Adding a coin to collect
- Summary
- Chapter 2. Project A – the Collection Game Continued
- Creating a coin material
- C# scripting in Unity
- Counting coins
- Collecting coins
- Coins and prefabs
- Timers and countdowns
- Celebrations and fireworks!
- Play testing
- Building
- Summary
- Chapter 3. Project B – the Space Shooter
- Looking ahead – the completed project
- Getting started with a space shooter
- Creating a player object
- Player input
- Configuring the game camera
- Bounds locking
- Health
- Death and particles
- Enemies
- Enemy spawning
- Summary
- Chapter 4. Continuing the Space Shooter
- Guns and gun turrets
- Ammo prefabs
- Ammo spawning
- User controls
- Scores and scoring – UI and text objects
- Working with scores – scripting with text
- Polishing
- Testing and diagnosis
- Building
- Summary
- Chapter 5. Project C – a 2D Adventure
- A 2D Adventure – getting started
- Importing assets
- Creating an environment – getting started
- Environment Physics
- Creating a player
- Scripting the player movement
- Optimization
- Summary
- Chapter 6. Continuing the 2D Adventure
- Moving platforms
- Creating other scenes – levels 2 and 3
- Kill zones
- The UI health bar
- Ammo and hazards
- Gun turrets and ammo
- NPCs and quests
- Summary
- Chapter 7. Project D – Intelligent Enemies
- An overview of the project
- Getting started
- Terrain construction
- Navigation and navigation meshes
- Building an NPC
- Creating patrolling NPCs
- Summary
- Chapter 8. Continuing with Intelligent Enemies
- Enemy AI – range of sight
- An overview of Finite State Machines
- The Patrol state
- The Chase state
- The Attack state
- Summary
- Index 更新時(shí)間:2021-07-16 12:37:13
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