官术网_书友最值得收藏!

Chapter 2. Project A – the Collection Game Continued

This chapter continues from the previous one by building a collection game with Unity. In this game, the player wanders an environment in first-person mode, searching for and collecting all coins in a scene before a global timer expires. If all coins are collected before timer expiry, the game is won. However, if the timer expires before all coins are collected, the game is lost. The project created so far features a complete environment, with a floor, props, and water, and it also features a first-person controller along with a basic coin object, which looks correct in shape and form but still cannot be collected.

This chapter completes the project by creating a coin object to collect and adding a timer system to determine whether the total game time has elapsed. In essence, this chapter is about defining a system of logic and rules governing the game. To achieve this, we'll need to code in C# and so this chapter requires a basic understanding of programming. This book is about Unity and developing games with that engine. The basics of programming as a subject is, however, beyond the scope of this book. So I'll assume that you already have a working knowledge of coding generally but have simply not coded in Unity before. Overall, this chapter will demonstrate the following topics:

  • Material creation
  • Prefabs
  • Coding with C#
  • Writing script files
  • Using particle systems
  • Building and compiling games
主站蜘蛛池模板: 嘉荫县| 平江县| 香格里拉县| 鹿邑县| 农安县| 全州县| 孝昌县| 白沙| 富川| 琼中| 安阳市| 大港区| 福泉市| 中宁县| 隆尧县| 东平县| 永德县| 石林| 宣城市| 长宁县| 大安市| 新密市| 淳化县| 东城区| 化隆| 德钦县| 新田县| 洞口县| 天等县| 八宿县| 英德市| 封丘县| 阳东县| 龙南县| 潜山县| 五原县| 沈阳市| 黄浦区| 东乌珠穆沁旗| 石林| 洪洞县|