- Unity 5.x By Example
- Alan Thorn
- 128字
- 2021-07-16 12:36:51
Summary
Congratulations! On reaching this point, you have laid the foundations for a coin collection game that will be complete and functional in the next chapter. Here, we've seen how to create a Unity project from scratch and populate it with assets, such as meshes, textures, and scenes. In addition, we've seen how to create a scene for our game and use a range of assets to populate it with useful functionality that ships out of the box with the Unity engine, such as water, first-person controllers, and environment prototyping assets. In the next chapter, we'll resume work from where we ended here by making a coin that is collectible, and establishing a set of rules and logic for the game, making it possible to win and lose.
推薦閱讀
- Python編程自學手冊
- Software Defined Networking with OpenFlow
- Objective-C Memory Management Essentials
- R語言數據可視化之美:專業圖表繪制指南
- Network Automation Cookbook
- Git高手之路
- Android程序設計基礎
- 動手學數據結構與算法
- UI設計基礎培訓教程(全彩版)
- 基于GPU加速的計算機視覺編程:使用OpenCV和CUDA實時處理復雜圖像數據
- 3ds Max 2018從入門到精通
- Python計算機視覺與深度學習實戰
- Android應用程序設計
- Java程序設計入門(第2版)
- jQuery Essentials