- Unity 5.x By Example
- Alan Thorn
- 128字
- 2021-07-16 12:36:51
Summary
Congratulations! On reaching this point, you have laid the foundations for a coin collection game that will be complete and functional in the next chapter. Here, we've seen how to create a Unity project from scratch and populate it with assets, such as meshes, textures, and scenes. In addition, we've seen how to create a scene for our game and use a range of assets to populate it with useful functionality that ships out of the box with the Unity engine, such as water, first-person controllers, and environment prototyping assets. In the next chapter, we'll resume work from where we ended here by making a coin that is collectible, and establishing a set of rules and logic for the game, making it possible to win and lose.
推薦閱讀
- 微服務設計(第2版)
- CMDB分步構建指南
- TypeScript圖形渲染實戰:基于WebGL的3D架構與實現
- Full-Stack Vue.js 2 and Laravel 5
- Scala程序員面試算法寶典
- Haskell Data Analysis Cookbook
- Learning Continuous Integration with TeamCity
- 區塊鏈技術進階與實戰(第2版)
- Android開發三劍客:UML、模式與測試
- Solutions Architect's Handbook
- Scala編程實戰
- Python Digital Forensics Cookbook
- Pandas入門與實戰應用:基于Python的數據分析與處理
- 打造流暢的Android App
- HTML+CSS+JavaScript前端開發(慕課版)