舉報

會員
Blender Quick Start Guide
Blenderisopensource3Dcreationsoftware.Withalonghistoryandanenthusiasticcommunityofusers,itistheidealchoiceforalmostanykindofworkwith3Dmodelingoranimation.However,fornewusers,itspowerand?exibillitycansometimesbedaunting,andthat’swhenyouneedthisbook!Thebookstartsbyshowingyouroundtheall-newBlender2.8userinterface.You'lllookatthemostcommonly-usedoptionsandtools,suchasnavigatingin3Dandselectingobjects.Youwillthenuseandmanipulateoneofthemostimportantwindowsoftheinterface,the3DView.You'lllearnhowtouseessentialtoolsforworkingwith3Dmodeling.Togiveyourmodelsthefeelofreal-worldobjects,you'lllearnhowtocreatematerialsandsetupsurfaces.You'llseehowtousePhysically-BasedRendering(PBR),whichallowsyoutocraftrealisticsurfacessuchaswood,stone,andmetal.YouwillalsoworkwithEevee,anewreal-timerenderengineinBlender.Youwillseehowtoaddmotiontoobjects,makinguseofBlender'simpressive3Danimationfeatures.Finally,you'lllearnhowtocreatescenesandorganizethemforrendering,andlateraddtitlesandeffectsusingbuilt-inBlendertools.Bytheendofthebook,youwillbeabletouseBlender2.8newUI,Create3DModelswithtextures,Animations,andRendertheminreal-timeusingEevee.
目錄(128章)
倒序
- 封面
- Title Page
- Copyright and Credits
- Blender Quick Start Guide
- Dedication
- Packt Upsell
- Why subscribe?
- Packt.com
- Contributors
- About the author
- About the reviewers
- Packt is searching for authors like you
- Preface
- Who this book is for
- What this book covers
- To get the most out of this book
- Download the example code files
- Download the color images
- Code in action
- Conventions used
- Get in touch
- Reviews
- Using Blender 2.8 UI Shading and Navigator Widget
- Technical requirements
- The Blender user interface
- Resizing windows
- Managing windows
- Merging windows
- Active window and shortcuts
- Selecting objects
- Transforming objects
- Moving objects
- Rotating objects
- 1.5.3 Scaling objects
- Shading options for Blender 2.8
- Navigator widget and visualization
- Navigation widget
- Displaying and editing properties
- Summary
- 3D Modeling and Real-Time Rendering in Eevee
- Technical requirements
- Creating a chair model with polygons
- Starting with a 3D primitive
- Creating the chair seat with transformations
- Expanding the chair with extrudes
- 3D modeling with extrusions
- Creating the legs and the Specials menu
- Creating the backrest
- Using pie menus in Blender 2.8
- Adding a floor and back wall
- Rendering and shading with Eevee
- Adding lights and real-time shadows
- Changing light types and strength
- Shadow quality
- Rendering still images
- Rendering with Eevee
- Summary
- The New 3D Cursor and Modeling Options
- Technical requirements
- Using the 3D Cursor
- Using the cursor to align objects
- 3D Cursor coordinates and display
- Cutting the model
- Creating a doorway and modifiers
- Snap during transformations
- Summary
- Using Real-Time Materials in Eevee
- Technical requirements
- Using materials in Blender
- Adding materials to objects
- Using shaders for materials
- Object color
- Reflections for materials
- Transparency for materials
- Objects as light sources
- Multiple materials for one object
- Summary
- Real-Time Textures for Eevee
- Technical requirements
- Working with textures in Eevee
- Shader editor for textures
- Using image textures
- Using a PBR material
- Adding multiple image textures
- Mixing nodes with color and ambient occlusion
- Using a normal map
- Adding a roughness texture
- Finishing up the PBR material
- Summary
- Lights and Real-Time Rendering with Blender Eevee
- Technical requirements
- Rendering with Blender Eevee
- Using an HDR texture as background
- Adding shadows with Eevee
- Effects and options for Eevee
- Bloom effect
- Shadow quality
- Sampling
- Removing the background for rendering
- Using a light probe to boost indirect lighting
- Rendering with Cycles
- Enabling your GPU for rendering
- Removing the background and noise
- Color and exposure controls
- Summary
- Animate Everything in Blender 2.8!
- Technical requirements
- How animation works in Blender 2.8
- Creating the scene for our animation
- Making an orthographic camera for video
- Animation with keyframes in Blender
- Inserting keyframes for animation
- Animation using properties
- Summary
- Editing Animations in Blender 2.8
- Technical requirements
- How to edit animations in Blender 2.8
- Editing and moving keyframes
- Creating an animated background for video
- Creating loops for animation
- Using the Graph Editor
- Rendering animations
- Rendering as an image sequence
- Adding sound to animations
- Rendering a finished video
- Summary
- Other Books You May Enjoy
- Leave a review - let other readers know what you think 更新時間:2021-07-23 16:35:49
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