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Transforming objects

In any 3D software like Blender, transformations play a significant role in the everyday tasks an artist will perform in the software. You will use them for anything, starting with 3D modeling and going all the way to animations.

The three fundamental transformations available are:

  • Grab
  • Rotate
  • Scale

Blender will allow us to use several different ways to apply those transformations. The easiest way to implement them is with the transform gizmo. You can activate the gizmo using the options in the toolbar, as shown in the next screenshot:

Figure 1.12: Transform gizmo
You can toggle the toolbar in the 3D View using the T key. If you can’t see it in your interface, press the T key, and it will appear.
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