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會(huì)員
Blender 3D 2.49 Incredible Machines
最新章節(jié):
Index
Thisbookpresentspracticaltutorialsandfocusesonfunprojects.Itcontainsalotofserioustrainingmaterial,butispresentedinafunandentertainingway.Thisbooktargetsgamedesigners/developers,artists,andproductdesignerswhowanttocreaterealisticimages,3Dmodels,andvideosofmachines.YouareexpectedtohaveexperiencewithbasicBlenderoperation,asthebookisnota'gettingstarted'tutorial.
目錄(122章)
倒序
- Coverpage
- Copyright Information
- Credits
- About the Author
- About the Reviewers
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Machinery Modeling and Visualization with Blender
- Blender history
- Working with Blender
- What is an Incredible Machine?
- Summary
- Chapter 2. Modeling a Handgun
- Briefing and concept
- Modeling workflow
- Best modeling technique for this project
- Effects and rendering
- Summary
- Chapter 3. Polygon Modeling of the Weapon
- Starting with a background image
- Using subdivision to model
- Summary
- Chapter 4. Adding Details
- Tools and techniques for detailing
- Face normals
- Summary
- Chapter 5. Rendering the Project with YafaRay
- YafaRay renderer
- Creating a studio environment
- Adding light to the scene
- How YafaRay works
- Setting lights in YafaRay
- Adding materials to the weapon
- Framing the weapon
- Final render with YafaRay
- Summary
- Chapter 6. Steampunk Spacecraft
- Steampunk concept
- Spacecraft concept
- Project workflow
- Building edges and planes for the spacecraft
- Modeling the wing
- Modeling the front
- Summary
- Chapter 7. Working with Smaller Areas
- Modeling the front of the spacecraft
- Adding details to the wing
- Creating the bottom of the spacecraft
- Creating the weapons
- Mirroring the spacecraft
- Closing the cockpit
- Detailing the fuselage
- Adding cables and wires
- Summary
- Chapter 8. Advanced UV Mapping
- UV mapping in Blender
- Using smart projections
- UV test grid
- Using the unwrap tool
- Controlling and editing the UV layout
- Editing the UV
- Exporting the layout
- Editing the texture
- Summary
- Chapter 9. Putting the Spacecraft to Fly and Shoot with Special Effects
- Blender particles
- How particles work
- The rear engine
- The guns
- Summary
- Chapter 10. Rendering the Spacecraft with YafaRay
- Environment setup in YafaRay—creating a physical sky
- Materials and textures in YafaRay
- Rendering the scene
- Summary
- Chapter 11. Transforming Robot
- What is a transforming robot?
- Rendering with LuxRender
- Mixing modeling and animation
- Modeling the object with poly modeling
- Choosing a modeling technique
- Modeling the main body
- Modeling the head
- Modeling the arms
- Summary
- Chapter 12. Using Modifiers and Curves to Create Details for the Robot and Scene
- Modifiers
- Adding details to the robot
- Modeling the scenario
- Modeling the stands for the robots
- Creating the storage boxes
- Modeling lights
- Summary
- Chapter 13. Making the Robot Look Metallic with Materials in LuxRender
- Installing LuxRender
- Setting up materials for the robot
- Summary
- Chapter 14. Adding Lights to the Scene and Rendering with LuxRender
- Unbiased render engine—how it works
- How to add light sources in LuxRender
- Rendering the scene
- Summary
- Chapter 15. It's Alive! Animating the Robot
- Animation controls and hierarchies
- Joints and pivots
- Posing the robot
- Basic animation with the robot
- Distributing the robots
- Rendering and animating the lights
- Summary
- Chapter 16. Post Production of the Robot
- Using LuxRender for post production
- Applying lens effects
- Noise reduction
- Removing the noise in GIMP
- Summary
- Index 更新時(shí)間:2021-04-01 13:51:24
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