官术网_书友最值得收藏!

Adding light to the scene

For this scene, we will use two area lights to simulate the overall light of a real studio. This is a common technique used to light up those environments with a set of spots organized as a plane of light. We can create an Area lamp in Blender with the Lamp option in the toolbox.

Adding light to the scene

When the Area lamp is created, it will be pointing down. With the rotate transformation, change the orientation of the lamp and make it parallel to the X or Y axis. The Area lamp must be placed on the side of the background we just created.

Adding light to the scene

As the Area lamp is too small, we have to make it bigger. With the Area lamp, we have to always change the size of the lamp at the shading panel, which can be opened by using the F5 key. There we will find the Size option to change the size of the lamp.

Adding light to the scene

Increase the size of the lamp until it looks like following image. For this image, the size of 5 units was used.

Adding light to the scene

The last step is to duplicate the lamp using the Shift+D keys when the object is selected, and rotate it in a way that the lamp will point in the opposite direction.

Adding light to the scene

With the scene ready, we can turn on the visibility of the layers where our weapon model is placed. Place it as shown in the following image, or find another angle that best suits the visualization of the weapon.

Adding light to the scene
主站蜘蛛池模板: 西平县| 绿春县| 桓台县| 齐齐哈尔市| 兴城市| 昌吉市| 新津县| 浪卡子县| 恩平市| 额济纳旗| 修文县| 通州市| 九龙县| 青阳县| 祥云县| 汾西县| 连州市| 南木林县| 峨眉山市| 连南| 鹤峰县| 若尔盖县| 桐柏县| 胶州市| 昌黎县| 乌拉特中旗| 丰镇市| 洛南县| 民县| 玉环县| 平遥县| 石河子市| 桐梓县| 定襄县| 资阳市| 红原县| 乌拉特前旗| 南溪县| 江阴市| 蓝田县| 屯留县|