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Summary

We have taken the first step in using the Blender Game Engine. It has not been so hard, has it? We have learned enough in this chapter, all of the secrets of logic bricks have been shown to you. You will find that you will use these same connections for setting up your first level of the game and again in your future projects of Blender Game Engine.

This chapter has covered a lot about the logic brick's world:

  • We have learned the basics of the interface of Logic Editor. There are three parts of logic brick: sensors, controllers, and actuators. Each one has a sub-menu to choose the action that we want.
  • We have seen how easy it is to connect them together. Draw a line between particular socket-like nodes, we can test all of the connections, a lot of trials, and perhaps some errors.
  • Finally, we finished the whole movement of our player, a simple cube, making all of the necessary bricks move around, connecting and renaming them for best comprehensive multiple bricks.

We even play in the same point of view, but later we will change and it will improve our game.

Now, we are ready to forget the cube and create the character of our video game. If you are a good 3D modeler, you can choose to create your own character. Or to make it easier, get free characters from web libraries because you know that you can add this game logic to any model in Blender (no matter what shape or size it is), and it will move around just like the cube that we have learned to move!

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