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What this book covers

Chapter 1, Prototypes and Why We Use Them, provides an overview of what digital prototypes are and how they are used in software design and development. This chapter will focus specifically on the role prototypes play in mobile app and website development.

Chapter 2, Mobile Design Concepts, introduces readers to important mobile design concepts and constraints and shows how mobile design differs from desktop application design.

Chapter 3, Installing and Setting Up Axure, shows readers how to get Axure RP 7 and how to set up a basic mobile design project.

Chapter 4, Building Mobile Prototypes, shows how to set up a basic mobile website prototype and design basic mobile interactions.

Chapter 5, Adaptive Views, explores the new Adaptive Views feature in Axure RP 7 that lets us prototype responsive web designs.

Chapter 6, Mobile Interactions, covers some of the basic interactions used in mobile website and application design so we can make our prototypes as realistic as possible.

Chapter 7, Drag-and-drop, covers basic drag-and-drop events and interactions that are common in mobile gaming and other applications.

Chapter 8, Viewing on Mobile Devices, shows how to get your prototypes on actual mobile devices for demonstration and testing.

Appendix, Axure and Mobile Design Resources, provides a list of resources for Axure prototyping and general mobile design concepts.

The Bonus Chapter, Best Practices, outlines some of the most effective and well accepted procedures used when working with Axure. This chapter is available at https://www.packtpub.com/sites/default/files/downloads/5145OT_Best_Practices.pdf.

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