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Summary

In this chapter, we learned how to use the keyboard and how to use the mouse. In addition, we explored some of the other functionalities that Construct 2 has to offer, such as keyboard inputs and rotating to an angle. We have also introduced the idea of the game loop and how Construct 2 accesses it. We also covered the touch control.

In the next chapter, we will cover variables to add more complexity to our games.

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