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  • Blender 3D Cookbook
  • Enrico Valenza
  • 62字
  • 2021-07-16 13:25:12

Introduction

In the previous chapter, we built the base mesh by using the Skin modifier and on the base of the reference templates; in this chapter, we are going to prepare this basic mesh for the sculpting, by editing it and cleaning up any mistakes the Skin modifier may have made (usually, overlapping and triangular faces, missing edge loops, and so on).

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