- Blender 3D Cookbook
- Enrico Valenza
- 47字
- 2021-07-16 13:25:12
Chapter 2. Sculpting the Character's Base Mesh
In this chapter, we will cover the following recipes:
- Using the Skin modifier's Armature option
- Editing the mesh
- Preparing the base mesh for sculpting
- Using the Multiresolution modifier and the Dynamic topology feature
- Sculpting the character's base mesh
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