官术网_书友最值得收藏!

Chapter 3. Physics Engine Integration

While the rendering of the visual representation of a scene's objects is an essential part of a game engine, equally important is the interaction created between these objects using a physics simulation. This functionality is generally achieved by what is referred to as a physics engine, and this engine integrates with the game engine. The level of integration between the physics and game engines as well as the level at which physics is enabled for a scene's objects will differ strongly for every game engine and game title.

In this chapter, we will cover these topics:

  • Using the Box2D physics engine with AndEngine
  • Extending our project with Box2D physics
  • 2D versus 3D physics
主站蜘蛛池模板: 迁安市| 楚雄市| 定结县| 梓潼县| 集贤县| 金堂县| 清涧县| 富锦市| 福州市| 五河县| 封开县| 鹤山市| 大悟县| 东明县| 潍坊市| 黑河市| 聂拉木县| 那曲县| 平远县| 颍上县| 睢宁县| 长宁区| 浦县| 乌拉特前旗| 宜黄县| 密云县| 漳平市| 清苑县| 滨州市| 平度市| 大新县| 唐海县| 潮州市| 娱乐| 通山县| 改则县| 汾阳市| 萝北县| 汝阳县| 普安县| 洛阳市|