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Learning Python by Building Games
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AfunandinteractivewaytogetstartedwiththePythonlanguageanditslibrariesisbygettinghands-onwithgamedevelopment.LearningPythonbyBuildingGamesbringsyouthebestofbothworlds.ThebookwillfirstintroduceyoutoPythonfundamentals,whichyouwillthenusetodevelopabasicgame.You’llgraduallyexplorethedifferentPythonlibrariesbestsuitedforgamedevelopmentsuchasPygame,Pyglet,andPyOpenGL.Frombuildinggamecharactersthroughtousing3Danimationtechniques,you’lldiscoverhowtocreateanaestheticgameenvironment.Inadditiontothis,you’llfocusongamephysicstogiveyoureffectsarealisticfeel,completewithmovementsandcollisions.Thebookwillalsocoverhowyoucanuseparticlesystemstosimulatephenomenasuchasanexplosionorsmoke.Inlaterchapters,youwillgaininsightsintoobject-orientedprogrammingbymodifyingasnakegame,alongwithexploringGUIprogrammingtobuildauserinterfacewithPython’sturtlemodule.Bytheendofthisbook,you’llbewell-versedwithPythonprogrammingconceptsandpopularlibraries,andhavetheconfidencetobuildyourowngames