- Mastering AndEngine Game Development
- Maya Posch
- 151字
- 2021-07-16 19:42:20
Chapter 1. Setting Up the Project
Before you learn the advanced techniques covered in this book, you first need something to work with—a project that you can use as a foundation to implement every new piece of logic and algorithm. To this end, we will use this first chapter to set up the basis for the AndEngine-based application that we will build throughout the following chapters. We will also cover the basics of Android development, in both Java code and native C/C++, and see how to run and debug the resulting applications.
In this chapter, we will cover these topics:
- Setting up a basic AndEngine project
- Creating scenes
- Running Android applications
- Debugging
For this chapter, it is assumed that you have at least basic experience with developing Android applications. Experience with either Eclipse/ADT or Android Studio is useful, as is basic knowledge of coordinate systems and OpenGL.
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