- Unreal Engine 4 AI Programming Essentials
- Peter L. Newton Jie Feng
- 211字
- 2021-07-16 12:48:36
About the Reviewer
Hamad A. Al Hasan has a passion for games and game development and it has taken him far from the shores of Bahrain, where he graduated from Bahrain University in computer science. After working for a couple of years as software engineer, he jumped across the sea and the ocean to work as a gameplay programmer for Action Mobile Games in USA on their Infected Wars title. Hamad developed a passion for Unreal Engine, which then took him to Serbia at Digital Arrow and to Saudi Arabia as a consultant for Semanoor, the publisher of Trails of Ibn Battuta. After this, he worked as technical director for Empire Studios, a local game studio, in which he played a key role in establishing the studio as well as overseeing all the technical aspects of an unannounced mobile game.
Since 2010, Hamad has worked on a variety of systems, be it about player movements, camera and controls, Artificial Intelligence, networking and replication, weapons, different customizations, HUD, or Menus. He is equally familiar with Unreal Editor and its tools and has also developed a strong expertise in material and shader creation. Back in Bahrain, Hamad works on his own projects while continuing his freelance work.
You can contact him at http://www.alhasanstudio.com/.
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