官术网_书友最值得收藏!

Meshes - Work only with good topology

A good mesh topology consists of all polygons having only three or four sides in the model (not more). Additionally, edge loops should flow in an ordered, regular way along the contours of the model, defining its shape and form:

Clean topology

On import, Unity automatically converts any NGons (polygons with more than four sides) into triangles, if the mesh has any. However, it's better to build meshes without NGons as opposed to relying on Unity's automated methods. Not only does this cultivate good habits at the modeling phase, it also avoids any automatic and unpredictable re-topology of the mesh, which affects how it's shaded and animated.

主站蜘蛛池模板: 喀什市| 江山市| 泰顺县| 龙泉市| 开化县| 新乐市| 宁远县| 富裕县| 巴南区| 鱼台县| 忻州市| 若尔盖县| 平邑县| 伽师县| 共和县| 桃源县| 乌海市| 万年县| 渑池县| 彝良县| 于田县| 巴彦淖尔市| 高密市| 玉山县| 北海市| 阆中市| 乌恰县| 法库县| 互助| 合作市| 中超| 南皮县| 柏乡县| 房产| 山丹县| 格尔木市| 日土县| 色达县| 惠来县| 临泉县| 万全县|