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Asset preparation

When you've reached a clear decision on the initial concept and design, you're ready to prototype! This means building a Unity project demonstrating the core mechanic and game rules in action as a playable sample. After this, you typically refine the design more, and repeat prototyping until arriving at an artifact you want to pursue. From here, the art team must produce assets (meshes and textures) based on the concept art, the game design, and photographic references. When producing meshes and textures for Unity, some important guidelines should be followed to achieve optimal graphical performance in-game. This is about structuring and building assets in a smart way so that they export cleanly and easily from their originating software and can then be imported with minimal fuss, performing as best as they can at runtime. Let's take a look at some of these guidelines for meshes and textures.

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