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Unity 2017 Game AI Programming
Third Edition

Leverage the power of Artificial Intelligence to program smart entities for your games

Ray Barrera

Aung Sithu Kyaw

Thet Naing Swe

BIRMINGHAM - MUMBAI

Unity 2017 Game AI Programming Third Edition

Copyright ? 2018 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Commissioning Editor: Kunal Chaudhari

Acquisition Editor: Reshma Raman

Content Development Editor: Francis Carneiro

Technical Editor: Murtaza Tinwala

Copy Editor: Safis Editing

Project Coordinator: Devanshi Doshi

Proofreader: Safis Editing

Indexer: Tejal Daruwale Soni

Graphics: Jason Monteiro

Production Coordinator: Shraddha Falebhai

First published: July 2013

Second edition: September 2015

Third edition: January 2018

Production reference: 2050318

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham

B3 2PB, UK.

ISBN 978-1-78847-790-1

www.packtpub.com

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