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Unity 5 for Android Essentials
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Unityisaverypopularandeffectivetechnologyforcreating2Dand3Dgamesandapplications.TheUnityrenderingengineprovidesgreatreal-timerenderingofhighqualitygraphicswithouttoomuchcostandeffort.Itboastsindustryleadingmulti-platformsupportandworldclassmonetizationandretentionservicesformobilegames,makingitthefirstchoiceformanygamedevelopersacrosstheworld.Unity5isagreatstartingpointforgamedeveloperslookingtodevelopstunningandrobustgames.StartingwitharefresheronthebasicsofUnity5,thisbookwilltakeyouallthewaythroughtocreatingyourfirstcustomgame.Bytheendofthebook,youwillunderstandhowtoworkwithalltheaspectsofUnity5.YouwillquicklyexploreallthemajorkeyfeaturesoftheUnity5engineandlearntoimplementreal-worldAndroidgameandapplicationfeaturesinpractice.WebeginbyintroducinghowtosetuptheAndroidSDKonWindowsandMacOSXandconfigureUnity5settingsfortheAndroidplatform.Asyouprogressthroughthechapters,youwilllearntoimplementinnovativeanduser-friendlyfeatureswiththeaidofreal-worldexamples.Youwillexplorehowtorenderhighqualitygraphicswithphysically-basedshadersandglobalilluminationtoenhanceyourproject’sperformance.Buildingonthis,youwillthenlearntotransformyournativeC#andJavaScriptcodeintoUnityscripts.BestpracticestoimproveyourAndroidgameswillalsobediscussedtohelpyoucreategamesfastandefficiently.Finally,puttingtogetheralltheseconcepts,youwilllearntocreateyourownAndroidgamefromscratch.Thisbookwillteachyouhowtoharnessthebenefitsofdifferenttoolstobecomeproficientatgamedesignanddevelopmentprocesses.
目錄(50章)
倒序
- coverpage
- Unity 5 for Android Essentials
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Setting Up and Configuring an Android Platform
- Configuring Unity 5 for Android devices
- APK expansion files in Unity 5
- Building for Android devices
- Unity License Comparison Overview
- Summary
- Chapter 2. Accessing Android Functionality
- Creating Java and native C plugins for an Android platform
- Accessing the Android sensors and features within Unity 5
- Summary
- Chapter 3. High-end Graphics for Android Devices
- Physically-based shaders
- Global illumination
- Practicing in shader optimization
- Summary
- Chapter 4. Animation Audio Physics and Particle Systems in Unity 5
- New Mecanim animation features in Unity 5
- Physics and particle system effects in Unity 5
- Summary
- Chapter 5. Asset Bundles in Unity 5 Pro
- An overview of the asset bundles in Unity 5
- Downloading new code and data in real time for Android devices
- Safeness techniques in practice
- Summary
- Chapter 6. Optimization and Transformation Techniques
- Occlusion culling and level of detail in optimization techniques
- Unity C# and Unity JS optimization tips and tricks
- Transforming Unity C# code into Unity JavaScript code and vice versa
- Summary
- Chapter 7. Troubleshooting and Best Practices
- Measuring performance with the built-in Android profiler
- Debugging Android devices with the Unity profiler tool
- Real-practice techniques
- The scriptable profiler tool
- Summary
- Index 更新時間:2021-07-16 20:50:15
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