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Mastering OpenLayers 3
最新章節:
Index
Thisbookisintendedforfront-enddeveloperswithbasicunderstandingofJavaScriptandGISconcepts,andpreferablyforthosewhoarefamiliarwiththefundamentalsofOpenLayers3.YoumighthaveneverusedOpenLayers3asaseasonedJavaScriptdeveloper.Ifthisisthecaseandyouareeagertolearnwebmapping,thisbookwilldefinitelysetyouontherighttrack.
目錄(107章)
倒序
- 封面
- 版權頁
- Credits
- About the Author
- About the Reviewer
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Creating Simple Maps with OpenLayers 3
- Before getting started
- Structure of OpenLayers 3
- Building the layout
- Using the API documentation
- Debugging the code
- Summary
- Chapter 2. Applying Custom Styles
- Before getting started
- Customizing the default appearance
- Styling vector layers
- Customizing the appearance with JavaScript
- Creating a WebGIS client layout
- Summary
- Chapter 3. Working with Layers
- Before getting started
- Building a layer tree
- Adding layers dynamically
- Adding vector layers with the File API
- Adding vector layers with a library
- Removing layers dynamically
- Changing layer attributes
- Changing the layer order with the Drag and Drop API
- Clearing the message bar
- Summary
- Chapter 4. Using Vector Data
- Before getting started
- Accessing attributes
- Setting attributes
- Validating attributes
- Creating thematic layers
- Saving vector data
- Saving with WFS-T
- Modifying the geometry
- Summary
- Chapter 5. Creating Responsive Applications with Interactions and Controls
- Before getting started
- Building the toolbar
- Mapping interactions to controls
- Building a set of feature selection controls
- Adding new vector layers
- Building a set of drawing tools
- Modifying and snapping to features
- Creating new interactions
- Building a measuring control
- Summary
- Chapter 6. Controlling the Map – View and Projection
- Before getting started
- Customizing a view
- Constraining a view
- Creating a navigation history
- Working with extents
- Rotating a view
- Changing the map's projection
- Creating custom animations
- Summary
- Chapter 7. Mastering Renderers
- Before getting started
- Using different renderers
- Creating a WebGL map
- Drawing lines and polygons with WebGL
- Blending layers
- Clipping layers
- Exporting a map
- Creating a raster calculator
- Creating a convolution matrix
- Clipping a layer with WebGL
- Summary
- Chapter 8. OpenLayers 3 for Mobile
- Before getting started
- Responsive styling with CSS
- Generating geocaches
- Adding device-dependent controls
- Vectorizing the mobile version
- Making the mobile application interactive
- Summary
- Chapter 9. Tools of the Trade – Integrating Third-Party Applications
- Before getting started
- Exporting a QGIS project
- Importing shapefiles
- Spatial analysis with Turf
- Spatial analysis with JSTS
- 3D rendering with Cesium
- Summary
- Chapter 10. Compiling Custom Builds with Closure
- Before getting started
- Configuring Node JS
- Compiling OpenLayers 3
- Bundling an application with OpenLayers 3
- Extending OpenLayers 3
- Creating rich documentation with JSDoc
- Summary
- Index 更新時間:2021-07-16 09:34:15
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