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Babylon.js Essentials
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Summary
Babylon.JSEssentialsisintendedfordeveloperswhowanttoentertheworldof3DdevelopmentfortheWeb,ordeveloperswhowanttoaddtheBabylon.jsframeworktotheirskillset.ThenotionofOrientedObjectProgrammingwouldbehelpfultounderstandthearchitectureoftheBabylon.jsframework.Also,afamiliaritywithWebdevelopmentwouldbeuseful,tounderstandtheprinciplesused.
目錄(50章)
倒序
- 封面
- 版權(quán)信息
- Credits
- About the Author
- About the Reviewer
- www.PacktPub.com
- Preface
- Chapter 1. Babylon.js and the TypeScript Language
- The creators
- Why is Babylon.js developed using TypeScript?
- Introduction to TypeScript - what you have to know
- Summary
- Chapter 2. The Fundamentals of Babylon.js and Available Tools
- The Babylon.js structure and graphs
- Creating your first scene
- Summary
- Chapter 3. Create Load and Draw 3D Objects on the Screen
- Using Blender to export scenes
- Using 3ds Max to export scenes
- Loading scenes with Babylon.js programmatically
- Summary
- Chapter 4. Using Materials to Customize 3D Objects Appearance
- Discussing the awesome theory behind the materials
- Using the Babylon.js standard material
- Using textures with materials
- Summary
- Chapter 5. Create Collisions on Objects
- Checking collisions in a scene
- Simulate physics
- Configuring in Blender and 3ds Max
- Summary
- Chapter 6. Manage Audio in Babylon.js
- Playing 2D sounds
- Playing 3D sounds
- Summary
- Chapter 7. Defining Actions on Objects
- Defining actions on objects
- Using conditions to control the actions graphs
- Using the Actions Builder in 3ds Max
- Summary
- Chapter 8. Add Rendering Effects Using Built-in Post-processes
- Using post-processes with Babylon.js
- Using post-process rendering pipelines with Babylon.js
- The built-in post-processes
- Summary
- Chapter 9. Create and Play Animations
- Creating animations using Babylon.js
- Using easing functions to smooth animations
- Importing and managing animated models
- Summary 更新時間:2021-07-16 12:49:21
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