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Summary

In this chapter, you obtained the necessary knowledge to develop programs using TypeScript with Babylon.js. You'll see that working with TypeScript can be more productive and secure in most cases. Additionally, some developers will be more comfortable when using types as they are used to development with typing.

Don't hesitate to manipulate TypeScript with the attached example files. Don't forget to install gulp and run the command lines.

You can also run the following command line:

    gulp watch

This will track and recompile the TS files at each modification automatically.

In the next chapter, let's get straight to the heart of the matter with an introduction to the Babylon.js framework, and how to create an engine and scene entities such as lights, cameras, and meshes (3D objects). You'll build your first 3D scene with Babylon.js and understand the architecture of the framework really quickly!

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