- Babylon.js Essentials
- Julien Moreau-Mathis
- 215字
- 2021-07-16 12:49:10
The creators
Babylon.js was created by David Catuhe (@deltakosh
), David Rousset (@davrous
), Pierre Lagarde (@pierlag
), and Michel Rousseau (@rousseau_michel
). It's an open source project essentially developed in their spare time. When they started Babylon.js, they wanted it to be designed as easy-to-use and then get an accessible 3D engine for everyone. The official web site (http://www.babylonjs.com/) contains a lot of tutorials for beginners (even in 3D) to more advanced users with examples for each feature and scenes as examples.
Online tools provided by the Babylon.js solution
Babylon.js provides you with several online tools to help developers and artists experiment and try their productions:
- For developers, the Playground (http://www.babylonjs-playground.com/) allows you to experiment and train. It shows a code editor with autocompletion (Monaco) and canvas to see the results. It also provides some examples of code to train with.
- For artists, the Sandbox (http://www.babylonjs.com/sandbox/) allows you to drag and drop exported Babylon.js scenes (Blender and 3ds Max) to the browser to see the results in real time. The Sandbox provides you with debugging tools to activate/deactivate features and see the impact on real-time performances.
- The Create Your Own Shader (CYOS) allows developers to develop shaders and see the results in real time. There are also several shaders already available to train and experiment with.
推薦閱讀
- 程序員面試筆試寶典(第3版)
- 數據庫程序員面試筆試真題與解析
- Go語言高效編程:原理、可觀測性與優化
- C# 從入門到項目實踐(超值版)
- Dependency Injection in .NET Core 2.0
- Wireshark Network Security
- Learning Linux Binary Analysis
- Android 應用案例開發大全(第3版)
- Building an RPG with Unity 2018
- jQuery開發基礎教程
- Mastering Akka
- Geospatial Development By Example with Python
- CRYENGINE Game Development Blueprints
- .NET 4.5 Parallel Extensions Cookbook
- Vue.js應用測試