OpenGL 4 Shading Language Cookbook(Second Edition)
OpenGLShadingLanguage4Cookbookisahands-onguidethatgetsstraighttothepoint–actuallycreatinggraphics,insteadofjusttheoreticallearning.Eachrecipeisspecificallytailoredtosatisfyyourappetiteforproducingreal-time3-DgraphicsusingthelatestGLSLspecification.ThisbookisforOpenGLprogrammerslookingtousethemodernfeaturesofGLSL4tocreatereal-time,three-dimensionalgraphics.FamiliaritywithOpenGLprogramming,alongwiththetypical3Dcoordinatesystems,projections,andtransformationsisassumed.ItcanalsobeusefulforexperiencedGLSLprogrammerswhoarelookingtoimplementthetechniquesthatarepresentedhere.
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