- Unreal Development Kit Game Design Cookbook
- Thomas Mooney
- 94字
- 2021-08-20 15:41:18
Introduction
In Chapter 1, Heads Up, we ripped through getting started with UDK, establishing a scene, using the Content Browser to build and package a level or map, albeit in a bare bones fashion. Now let's look at actual environment features. To begin developing a scene, we need a geometry modeling tool (BSP), a method of terrain editing (for which UDK now has two). Also, while covering these basics, it's a good point to introduce other content generation tools that UDK provides, such as the scattering tool Foliage, and the particle creation tool Cascade.
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