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Chapter 2. Notes From an Unreal World—Constructing Game World Elements

In this chapter, you'll find essential lessons covering principle features of UDK:

  • How to handle BSP geometry
  • Building a hollow room
  • Adjusting surface properties of BSP
  • Generating a Volume from the BSP brush
  • Handling StaticMesh actors in the scene
  • Setting collision in the Static Mesh Editor
  • Creating Terrain, Deco Layers, and Material Layers
  • Creating a Landscape
  • Scattering meshes on Landscape using Foliage
  • Creating a steamy plume in Cascade
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