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Introduction

UDK is a robust game editor that welds several different tools together; it offers many areas of specialization. New users should try to gain a broad understanding of the complete scope of what UDK includes, then start building individual prowess in areas that they care about. Whether you like to build things up or knock things down, you'll confront a base set of asset handling processes which deal with actors and game objects placed in the world, and the properties and interactions which we can assign to influence them. You'll also have to handle packages, which store content used to construct levels. The following lessons may seem at first difficult for those unfamiliar with UDK, but after a short while they'll become second nature. The examples here are intended to furnish anyone picking up UDK from scratch with some interface and asset handling awareness so they can then follow upcoming chapters.

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