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Sculpting on different subdivision levels effectively

This recipe will discuss how sculpting on one subdivision level will affect the other subdivision levels and how to account for this in your workflow.

Getting ready

First you will need a model that has multiple subdivision levels.

How to do it...

The basic idea is that you want to create large details on the lower levels and get finer with your details as you move up in level. This is a good idea in any medium as it allows you to get the shape, composition, and design figured out, before you start applying all the finer details only to realize that your foundation is not so great.

What is nice about Mudbox is that even if those large foundational shapes are not right at first, you can always go back down in the levels and reshape the sculpt while keeping the details you have already added.

How it works...

Mudbox stores the information from all the levels and applies any changes to all the layers. So, even if you are on a lower level and cannot see the higher level details you can still affect the shape and details of the higher levels.

See also

  • The Increasing resolution on your model recipe
  • Chapter 3, Broad Strokes
  • Chapter 4, Fine Tooth Comb
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