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Mudbox 2013 Cookbook
最新章節:
Index
Writtenincookbookstyle,thisbookoffersmanyrecipestolearndigitalsculptingwithMudbox.Eachrecipecontainsstep-by-stepinstructionsfollowedbyanalysisofwhatwasdoneineachtaskandotherusefulinformation.Thebookisdesignedsothatyoucanreaditchapterbychapter,oryoucanlookatthelistofrecipesandrefertotheminnoparticularorder,Thisbookisfor3Dmodelersandtextureartistswhoare,orwouldliketobe,workinginthegames,movies,productdesign,television,medicalimaging,oradvertisingindustries.Bylearningthetechniquesinthisbookyouwillbeabletocreatenextgenassetsforthegameindustry,createrealisticcreaturesandsetsformovies,andaddthefinedetailsneededformedicalimagesandanimations.WhetheryouareanEnvironmentArtistoraCharacterArtistthereismuchtolearnfromthisbook.
目錄(98章)
倒序
- coverpage
- Mudbox 2013 Cookbook
- Credits
- About the Authors
- About the Reviewer
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Ready? Set...
- Introduction
- Installing Mudbox 2013 documentation
- Setting up hotkeys
- Increasing the resolution on your model
- Bookmarking the camera view
- Downloading and enabling stamps stencils and base meshes from the Internet
- Adding and adjusting your image planes
- Sculpting on different subdivision levels effectively
- Recording a movie while you work in Mudbox
- Setting up colors and other preferences
- Setting up your Wacom tablet
- Working in expert mode
- Chapter 2. Heads Up
- Introduction
- Revealing the wireframe for edge location
- Setting up a basic three point lighting scheme
- Organizing your tabs for smoother navigation
- Locking down the camera for reference matching
- Creating a stone tile by adjusting brush properties
- Using the object list to manage multiple objects
- Setting up layers for easily adjusting sculpt details
- Setting up stamps stencils and image planes using image browser
- Chapter 3. Broad Strokes
- Introduction
- Creating a concrete damage brush
- Customizing your brush and adding it to your tool tab
- Creating your own Imprint brush for adding presculpted details
- Using the Freeze brush to get hard edges and isolate your sculpting
- Using the Fill brush for detailing corners and crevices
- Matching a reference silhouette using the Grab tool
- Chapter 4. Fine Tooth Comb
- Introduction
- Creating a zipper using a custom stamp
- Creating a custom stencil from a stone wall carving
- Creating a rock wall that tiles seamlessly in all directions
- Tricks for painting with stencils
- Tricks for painting with stamps
- Adding a stencil or stamp to your toolbox
- How to do it...
- Creating a custom rock stamp
- Chapter 5. Get In and Get Out
- Introduction
- Flattening to UV space
- Deleting the highest level of resolution on your model
- Blocking out a rough Mayan pyramid using a displacement map
- Importing exporting and working with multiple objects within Mudbox 2013
- Creating a terrain
- Chapter 6. Shine On
- Introduction
- Creating a Blinn material
- Using a simple Blinn material
- Using Lit Sphere to mimic other materials
- Creating a gold bar
- Creating a glass sculpture
- Chapter 7. Time to Paint
- Introduction
- Painting a rock texture using projections
- Painting out seams on a rock using the Clone brush
- Painting a rock Specular map
- Painting a rock Bump map
- Adding text to a cape using Flatten UV mode
- Adding dirt to a cape using a layer as a mask
- Chapter 8. Ready for My Closeup
- Introduction
- Creating a light
- Creating a three-point lighting preset
- Lighting an indoor scene with a simple light setup
- Enhancing your scene with viewport filters
- Creating a rock normal map with a normal map filter
- Creating a turntable
- Chapter 9. One Step Forward
- Introduction
- Posing a lamp cord by adding joints to your mesh
- Posing multiple objects at the same time
- Adjusting joint pivots and painting weights
- Creating a human rig by importing joints
- Chapter 10. Get Baked
- Introduction
- Extracting sculpt information as a normal map
- Extracting an ambient occlusion map
- Adding grunge inside crevices using the Dry Brush
- Extracting and using a vector displacement map for sculpting
- Index 更新時間:2021-08-05 19:02:31
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