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Introduction

In this chapter, we're going to start working with all of the wonderful entities included in AndEngine. Entities provide us with a base foundation that every object displayed within our game world will rely on, be it the score text, the background image, the player's character, buttons, and everything else. One way to think of this is that any object in our game which has the ability to be placed, via AndEngine's coordinate system, is an entity at its most basic level. In this chapter, we're going to start working with Entity objects and many of its subtypes in order to allow us to make the most out of them in our own games.

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