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Chapter 1. AndEngine Game Structure

In this chapter, we're going to take a look at the main components needed for structuring a game in AndEngine. The topics include:

  • Know the life cycle
  • Choosing our engine type
  • Selecting a resolution policy
  • Creating object factories
  • Creating the game manager
  • Introducing sounds and music
  • Working with different types of textures
  • Applying texture options
  • Using AndEngine font resources
  • Creating the resource manager
  • Saving and loading game data
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