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What this book covers

Chapter 1, Installing and Configuring the Lazarus Development Environment, explains the installation and configuration of the Lazarus environment on various platforms, such as Windows, Linux, and FreeBSD.

Chapter 2, Getting to Know the Lazarus IDE – a Quick Tour, is an overview of the basics of the Lazarus IDE, such as the code editor, object inspector, and the LCL palette.

Chapter 3, Creating a Hello World Program, provides an overview of the basics of creating a GUI and console application with Lazarus using the traditional Hello World program and expanding on it.

Chapter 4, Converting Delphi, covers converting an existing Delphi project to a Lazarus project using the Delphi conversion wizard, as well as manually converting the project.

Chapter 5, Creating a Lazarus Component, covers the creation of a custom component that can be added to the component palette to be used in a GUI application.

Chapter 6, The Lazarus Documentation Editor, shows the use of LazDE, the tool for documenting a Lazarus source code unit.

Chapter 7, Rebuilding Lazarus with a GTK2 Interface, covers the rebuilding of the Lazarus interface, using one of the many supported widget sets of Lazarus.

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