- SDL Game Development
- Shaun Mitchell
- 78字
- 2021-08-20 16:44:51
Chapter 2. Drawing in SDL
Graphics are very important to games and they can also be one of the main performance bottlenecks if not handled correctly. With SDL 2.0 we can really take advantage of the GPU when rendering, which gives us a real boost in terms of the speed of rendering.
In this chapter we will cover:
- The basics of drawing with SDL
- Source and destination rectangles
- Loading and displaying textures
- Using the
SDL_image
extension
推薦閱讀
- 電腦組裝與維修從入門到精通(第2版)
- 電腦常見問題與故障排除
- INSTANT Wijmo Widgets How-to
- 精選單片機設計與制作30例(第2版)
- 從零開始學51單片機C語言
- 計算機組裝與維護(第3版)
- 微軟互聯網信息服務(IIS)最佳實踐 (微軟技術開發者叢書)
- 龍芯自主可信計算及應用
- Istio服務網格技術解析與實踐
- Arduino項目開發:智能生活
- IP網絡視頻傳輸:技術、標準和應用
- 微服務實戰(Dubbox +Spring Boot+Docker)
- Zabbix 4 Network Monitoring
- ActionScript Graphing Cookbook
- Hands-On Markov Models with Python