- CryENGINE Game Programming with C++,C#,and Lua
- Filip Lundgren Ruan Pearce-Authers
- 130字
- 2021-11-12 16:37:06
Conventions
In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.
Code words in text are shown as follows: "The GFx
element determines which Flash file should be loaded for the element."
A block of code is set as follows:
<events> <event name="OnBigButton" fscommand="onBigButton" desc="Triggered when a big button is pressed"> <param name="id" desc="Id of the button" type="string" /> </event> </events> }
New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "Once started, the UI graph with the specified name will be activated, assuming it contains a UI:Action:Start node as shown:"
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