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What this book covers

Chapter 1, Getting Started with NGUI, describes NGUI's functionalities and workflow. We will then import the plugin and create our first UI system and study its structure.

Chapter 2, Creating Widgets, introduces us to our first widget and explains how we can configure it. It then explains how to create a main menu using the Widget template

Chapter 3, Enhancing Your UI, explains the drag-and-drop system and how to create draggable windows. It also covers the use of animations, scrollable text, and localization with NGUI.

Chapter 4, C# with NGUI, introduces C# event methods and advanced code-oriented components that will be used to create tool tips, notifications, and Tweens through code.

Chapter 5, Building a Scrollable Viewport, introduces us to an interactive fullscreen-scrolling viewport using scroll bars, keyboard arrows, and draggable items.

Chapter 6, Atlas and Font Customization, explains how you can customize your UI using your own sprites and fonts; this will enable us to modify the appearance of our entire main menu.

Chapter 7, Creating a Game with NGUI, covers game features, such as spawning mobile enemies, handling player input, and detecting collisions between widgets to create a game.

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