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Preface

Scratch offers a fun way of getting introduced to programming and interactive media design. Within minutes of starting the program, you can see the first results of your work. Visual feedback comes early and often, making high-level, abstract concepts a lot easier to understand.

Even without a specific plan in mind, it's fun to play and experiment with the software. You are always discovering and learning something new, and even failed projects can have funny or spectacular results.

Since Version 2.0, Scratch has moved from a desktop application to an online interface. Scratch 2.0 also includes many new and exciting features, which makes creating more advanced games possible.

This book presents a series of fully-realized interactive projects to work on. It will teach you how to build great games with lots of depth. The final results will be close to production level games. This book not only introduces you to the new features of Scratch 2.0, but also introduces you to interactive media design in general. You can take the lessons learned here and apply them to create games with tool sets other than Scratch.

We hope you enjoy working on the projects in this book. May they inspire you to create even better games!

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