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  • WebRTC Blueprints
  • Andrii Sergiienko
  • 184字
  • 2021-07-16 11:42:51

What this book covers

Chapter 1, Developing a WebRTC Application, covers the basics of the technology and building a completed audio/video conference real-life web application. We will also learn about SDP (Session Description Protocol), signaling, client-server sides' interoperation, and configuring the STUN and TURN servers.

Chapter 2, Using the WebRTC Data API, explains how to build a peer-to-peer, cross-platform file sharing web service using the WebRTC Data API.

Chapter 3, The Media Streaming and Screen Casting Services, introduces you to streaming prerecorded, peer-to-peer media content and desktop sharing. In this chapter, you will build a simple application that provides such functionality.

Chapter 4, Security and Authentication, covers security questions and why you shouldn't forget them while developing your applications. So, in this chapter, you will learn how to make your WebRTC solutions secure, why authentication may be very important, and how you can implement this functionality in your products.

Chapter 5, Mobile Platforms, covers how to make your interactive application work great on mobile devices. You will learn about the aspects that will help you develop great WebRTC products keeping mobile devices in mind.

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