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What this book covers

Chapter 1, Getting Started with Construct 2, is an introduction to the book. You can learn about HTML5 games, Construct 2, and general game design in this chapter.

Chapter 2, Inputs and Controls, teaches you how to implement inputs and controls in Construct 2. Inputs and controls are the first and most important part of game design.

Chapter 3, Variables and Arrays, shows you how to store data in variables and arrays.

Chapter 4, Game Mechanics, covers the mechanics of a game, which are extremely important to learn and understand in order to make a great game. In this chapter, you will learn how to implement them.

Chapter 5, Making a Simple Shooter, covers shooters, which is one of the most popular game genres out there. You will learn the mechanics of making a simple shooter in this chapter.

Chapter 6, Making a Tower Defense Game, teaches you how to make one of the most popular and addictive game genres.

Chapter 7, Making a Puzzle Physics Game, teaches you how to incorporate physics and puzzle elements into a game in Construct 2.

Chapter 8, Exporting Your Game, covers how to export your game. People need to play your game. Construct 2 has many different areas to which you can export your game.

Appendix, Where to Go from Here, wraps up everything you have learned in the book. There are also tips on how to start your own game studio.

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