- Construct 2 Game Development by Example
- John Bura
- 243字
- 2021-12-08 12:45:23
What this book covers
Chapter 1, Getting Started with Construct 2, is an introduction to the book. You can learn about HTML5 games, Construct 2, and general game design in this chapter.
Chapter 2, Inputs and Controls, teaches you how to implement inputs and controls in Construct 2. Inputs and controls are the first and most important part of game design.
Chapter 3, Variables and Arrays, shows you how to store data in variables and arrays.
Chapter 4, Game Mechanics, covers the mechanics of a game, which are extremely important to learn and understand in order to make a great game. In this chapter, you will learn how to implement them.
Chapter 5, Making a Simple Shooter, covers shooters, which is one of the most popular game genres out there. You will learn the mechanics of making a simple shooter in this chapter.
Chapter 6, Making a Tower Defense Game, teaches you how to make one of the most popular and addictive game genres.
Chapter 7, Making a Puzzle Physics Game, teaches you how to incorporate physics and puzzle elements into a game in Construct 2.
Chapter 8, Exporting Your Game, covers how to export your game. People need to play your game. Construct 2 has many different areas to which you can export your game.
Appendix, Where to Go from Here, wraps up everything you have learned in the book. There are also tips on how to start your own game studio.
- 公有云容器化指南:騰訊云TKE實戰與應用
- 程序員修煉之道:從小工到專家
- 數據分析實戰:基于EXCEL和SPSS系列工具的實踐
- Hands-On Machine Learning with Microsoft Excel 2019
- 數據革命:大數據價值實現方法、技術與案例
- Microsoft Power BI數據可視化與數據分析
- Construct 2 Game Development by Example
- SQL Server深入詳解
- Unreal Engine Virtual Reality Quick Start Guide
- 區域云計算和大數據產業發展:浙江樣板
- 云工作時代:科技進化必將帶來的新工作方式
- 企業級大數據項目實戰:用戶搜索行為分析系統從0到1
- MySQL數據庫應用與管理
- 數據會說話:活用數據表達、說服與決策
- Flume日志收集與MapReduce模式