- Construct 2 Game Development by Example
- John Bura
- 243字
- 2021-12-08 12:45:23
What this book covers
Chapter 1, Getting Started with Construct 2, is an introduction to the book. You can learn about HTML5 games, Construct 2, and general game design in this chapter.
Chapter 2, Inputs and Controls, teaches you how to implement inputs and controls in Construct 2. Inputs and controls are the first and most important part of game design.
Chapter 3, Variables and Arrays, shows you how to store data in variables and arrays.
Chapter 4, Game Mechanics, covers the mechanics of a game, which are extremely important to learn and understand in order to make a great game. In this chapter, you will learn how to implement them.
Chapter 5, Making a Simple Shooter, covers shooters, which is one of the most popular game genres out there. You will learn the mechanics of making a simple shooter in this chapter.
Chapter 6, Making a Tower Defense Game, teaches you how to make one of the most popular and addictive game genres.
Chapter 7, Making a Puzzle Physics Game, teaches you how to incorporate physics and puzzle elements into a game in Construct 2.
Chapter 8, Exporting Your Game, covers how to export your game. People need to play your game. Construct 2 has many different areas to which you can export your game.
Appendix, Where to Go from Here, wraps up everything you have learned in the book. There are also tips on how to start your own game studio.
- 數據庫應用實戰
- 數據庫技術與應用教程(Access)
- 數據庫原理及應用教程(第4版)(微課版)
- Mastering Ninject for Dependency Injection
- Voice Application Development for Android
- MySQL從入門到精通(第3版)
- 數據驅動設計:A/B測試提升用戶體驗
- WS-BPEL 2.0 Beginner's Guide
- 視覺大數據智能分析算法實戰
- 大數據數學基礎(Python語言描述)
- Web Services Testing with soapUI
- 大數據時代系列(套裝9冊)
- 離線和實時大數據開發實戰
- Google Cloud Platform for Architects
- 基于數據發布的隱私保護模型研究