- Learning Cocos2d-JS Game Development
- Emanuele Feronato
- 186字
- 2021-08-06 19:43:52
Why should I make cross-platform games?
This is a very important question. I asked it to myself a lot of times when HTML5 mobile gaming started to become popular. I was just thinking it was a waste of time to simply care about the different screen resolutions and aspect ratios, so my first HTML5 game was made to perfectly fit my iPad 2 tablet.
When I finally showed it to sponsors, most of them said something like "Hey, I like the game, but unfortunately it does not look that good on my iPhone". "Don't worry", I said, "you'll get the game optimized for iPad and iPhone". Unfortunately, it did not look that good on the Galaxy Note. Neither did it on the Samsung S4.
You can imagine the rest of this story. I found myself almost rewriting the game with a series of if.. then.. else
loops, trying to make it look good on any device.
This is why you should make a cross-platform game: To code once and rule them all. Focus on game development and let a framework do the dirty work for you.
- Vue.js 3.x快速入門
- Visual Basic程序設計(第3版):學習指導與練習
- Servlet/JSP深入詳解
- 假如C語言是我發明的:講給孩子聽的大師編程課
- C語言程序設計案例精粹
- Mastering Drupal 8 Views
- R Data Analysis Cookbook(Second Edition)
- 運維前線:一線運維專家的運維方法、技巧與實踐
- 從Excel到Python數據分析:Pandas、xlwings、openpyxl、Matplotlib的交互與應用
- jQuery技術內幕:深入解析jQuery架構設計與實現原理
- Arduino Electronics Blueprints
- C語言程序設計教程
- Learn Linux Quickly
- Moodle 3.x Developer's Guide
- Visual Basic 開發從入門到精通