- Cocos2d-x by Example:Beginner's Guide(Second Edition)
- Roger Engelbert
- 203字
- 2021-07-23 20:00:26
Time for action – creating your game project
I'll build the game first in Xcode and then show how to take the project to Eclipse, but the folder structure remains the same, so you can work with any IDE you wish and the instructions here will be the same:
- Open the terminal and create a new Cocos2d-x project called
AirHockey
that uses C++ as its main language. I saved mine on the desktop, so the command I had to enter looks like this:cocos new AirHockey -p com.rengelbert.AirHockey -l cpp -d /Users/rengelbert/Desktop/AirHockey
- Once the project is created, navigate to its
proj.ios_mac
folder and double-click on theAirHockey.xcodeproj
file. (For Eclipse, you can follow the same steps we did when we created theHelloWorld
project to import the project.) - Select the top item in Project Navigator and making sure the iOS target is selected, edit the information by navigating to General | Deployment info, setting the target device to iPad and Device Orientation to Portrait and Upside Down.
- Save your project changes.
推薦閱讀
- 程序員面試筆試寶典(第3版)
- Java范例大全
- Microsoft Application Virtualization Cookbook
- Learning R for Geospatial Analysis
- Extreme C
- Illustrator CC平面設計實戰(zhàn)從入門到精通(視頻自學全彩版)
- Hadoop 2.X HDFS源碼剖析
- IDA Pro權威指南(第2版)
- HTML5+CSS3+JavaScript 從入門到項目實踐(超值版)
- Visual Basic語言程序設計基礎(第3版)
- Java并發(fā)實現(xiàn)原理:JDK源碼剖析
- Pandas 1.x Cookbook
- 跟小樓老師學用Axure RP 9:玩轉產(chǎn)品原型設計
- 系統(tǒng)分析師UML用例實戰(zhàn)
- Lucene 4 Cookbook