- Blender 3D Cookbook
- Enrico Valenza
- 41字
- 2021-07-16 13:25:16
Chapter 3. Polygonal Modeling of the Character's Accessories
In this chapter, we will cover the following recipes:
- Preparing the scene for polygonal modeling
- Modeling the eye
- Modeling the armor plates
- Using the Mesh to Curve technique to add details
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